Future sketches are my daily practices of creating real-time visuals in THREE.js, Unity, GLSL. The name comes from a MIT news interview with Zach Lieberman. In the interview, he talks about the inspiration behind his research group name Future Sketches. He mentions an article written by Muriel Cooper, a founding member of MIT media lab. In the article she wrote:
It would make use of the tools, processes and technologies of graphic arts media as directly as possible and the tools would be integrated with concept and product. ..
The author would be the maker …
Visual and verbal representation of the ideas would be synthesized rather than separate.
Time would remain as fluid and immediate as possible, leaving room for feedback and change.
My way of creating computationally generated real-time graphics operates within the frames of those four described. The ultimate purpose of creating those sketches is for me to have a better understanding of code generated real-time graphics as an art medium. I want to try to figure out questions like, how concepts/emotions are translated into language, how language is translated into codes, how codes create visuals and finally at the end of the loop, how visuals express concepts and emotions.
I put all my WebGL based sketches online, you can find them here. You can find rest of the sketches here.